Inside the courtyard, distract the guards by following the left wall to a power
switch. Use the paper clip on it to short circuit the fountain. Once the guards
have left, head down into the fountain and ask Anna Maria to help you push the
statue out of the way to uncover a hole. Jump down to enter the sewers.
Along the wall are some pipes, valves, and levers. At the far end of the wall
is a loose block. Your goal here is to build up the water pressure to take out
that loose block. In order to do so, start from the right and work your way
down to the block.
Turn the second lever down and then go down to where you see two levers. Turn
the upper one down and then continue on to the first valve. Close it and then
open up the last one. When you're successful, the block will come out part of
the way and a colony of bats will fly out and push the block out the rest of
the way.
Climb through the hole that the block made and then follow the passage until
you reach a wall that you can climb down. Here you'll find what looks like a
knight etched into the floor and a button with the imprint of a hand on it.
Attempt to push the button, only to find that it won't do anything. Step on the
knight to uncover another button. Talk to Anna Maria about the hand button and
she'll agree to press it. While she is walking over there, position George on
the knight button so that when Anna Maria is done, a secret door will open.
Proceed to the next room to find a number of alcoves, with one containing a
knight statue. Upon closer inspection of the statue, you will find that it is a
puzzle you'll need to solve. While you can find the clues you need to solve the
puzzle on your PDA and manuscript, what use would they serve when you have this
walkthrough to give you all the answers? Turn the first stone twice, the second
stone once and then the fourth twice. Another alcove should open up containing
a knight statue.
Examine the knight statue to find another puzzle. Turn the second dial twice,
the third thrice, and the fourth twice. Another alcove, another statue. With
the third statue, turn the first dial once, the second four times, the third
twice, and the fourth three times. It'll open yet another alcove, but this one
won't reveal anything.
Talk to Anna Maria about the alcove and watch as George and Anna Maria take
their places. It'll uncover another secret passageway with a small golden
cherub at the end. Proceed into the next room and the doors will close behind
you. The next puzzle involves stepping on the places that Jacques de Molay had
visited in the correct order. Consult the PDA if you will, otherwise first step
on Acre, which is southeast of the cherub. You can use the Eye icon to look at
and George can identify each location before you actually step on it. Follow it
up with London, Paris, and Cyprus in that order and you'll then be able to
remove the cherub from its base. However, you'll still need to open the doors.
The doors can be opened by turning the cherub's plinth to the right once and
then pressing it down. Turn it left and press it down and repeat. Watch the
sequence and you'll return to the Pasha Palace Hotel where Anna Maria will
reveal her true feelings for George.
After that night of passion, you'll find Anna Maria gone and George sitting in
a Turkish prison cell. Before you go WTF?, George will recap what happened
between last night and the present time. George was sleeping in his room when
he woke up to see that Anna Maria was missing. The waiter you saw in the hotel
is in the room with him pointing a gun at him. It turns out that the waiter is
an undercover cop and that for whatever reason the police suspected George as
being a terrorist. A Turkish policeman will come to the room and knock George
out before hauling him off to prison, thus bringing us to our current predicament.
You'll spot a rat camping out on the floor. Attempt to pick him up and he'll
just scoot off into his hole. Stick your hand in after him and he'll bite you
but on a positive note, you'll find a bracket. Try to take the moldy cheese off
the table, but George ain't going to touch it if the rat hasn't. Go towards the
back of the room and you'll spy a loose stone in the right wall. Use the
bracket to scrape away the loose mortar and then pull out the block. The guard
will come over and see what all the commotion is about but he's not at all
concerned because you'll be going into the next cell.
The next thing you know, the guard will tell you that you have visitors. You'll
be visited by a priest and a nun. They'll give you three toysa squeak toy, a
mechanical mouse, and a bag of marbles. Hey, doesn't the sister look familiar?
Eh, maybe it's just my imagination. After they leave, take the key out of the
mouse and open the bag of marbles. Use the marbles on the drain and George will
toss them out the cell door.
Climb into the next cell and attempt to open the door to call the guard. The
guard will slip on the marbles and knock himself out. Go back into the original
cell and take the keys off of the guard and use them to unlock the door. Tie
him up using the marble bag string and then stuff the cloth in his mouth.
Proceed down to the end of the hall and head upstairs. You'll find a dog here,
but he isn't going to do anything to you just yet. Tease him with the squeaky
toy and take the can of beef off of the table. Use the mouse key to open the
can and be nice by giving the dog the beef.
Walk up the next set of stairs and head through the door to find yourself near
the security center. Go over to the other door that led you to the lasers and
use the mechanical mouse. The mouse will set off the alarm, so you must hurry
back up the stairs. Once the alarm has gone off, the guards will go to inspect
what is going on and you'll be left with a nice view of the courtyard. Climb up
the vines on the left wall to access the roof.
Head over to the left and near the bottom of the stone is a spot that appears
to be loose. Use the squeaky toy on it and it'll go off, alerting the guard.
While he's walking one way to find out what's going on, you'll be walking the
other to get to another part of the roof. Head all the way to the left in the
next area to where you see a gap between the two roofs. Jump across and begin
to walk over to the sister who's hiding in the corner and she'll let you know
what's going on. She'll also drop her disguise to reveal herself to be none
other than George's ex-girlfriend and frequent adventure buddy, Nicole Collard.
Nico and George will next find themselves in the lobby of the Pasha Palace
Hotel, where'll you get a chance to play as Nico for the first time in the
game. Talk to the receptionist about herself and then about Eamon O'Mara. After
Nico breaks the 'bad news' to her, you'll be given the key to his room. Ride
the elevator up that's near the desk and control will be given back to George.
Cross to the other side of the room and open the right window. Climb out onto
the ledge and follow it to the right until you see a window with its curtains
completely closed. Hang off the ledge here and then drop down to the floor
below. Jump over the railing to the right onto the small ledge and drop off
here. Hang off the next ledge and shimmy all the way down to the last window to
find Anna Maria's room. Open the window and go inside.
Inspect the wastebasket in the bathroom to find a credit card receipt and then
pick up the rosary from the floor in the bedroom. You'll be interrupted by a
changing of the guards, and one of them will walk in on you. It's Malvut, the
cop that caught you earlier who also played the waiter and the priest that
visited you in the prison. He's not going to do anything this time because he's
since realized that you're a treasure hunter. The way will be free of guards,
but it won't be that way for long. You'll find yourself back down in the lobby
with Nico.
Use the PDA and click on Connect. It should find Credit R Us, which you should
then hack into. I'm not going to explain the solution for this puzzle because
it only involves refractors and all you have to worry about is getting the data
stream to go through all of the servers before you reach your destination. It's
pretty simple, really.
Once you've hacked into the system, you'll learn Anna Maria's address and that
she lives in Rome, our next destination.
ROME, ITALY:
Check out the yellow car and its owner will tell you to leave it alone. Talk to
him and you'll be introduced to Brother Mark.
Talk to him about everything before continuing down the street to meet the
beggar, Archie Lonsdale. As with Mark, talk to him about everything and then
walk back up to the apartment with the two plants. Attempt to open the door and
Mark will tell George that he needs a key. Talk to Mark and ask him about the
key, but he doesn't trust you enough to just fork it over.
Talk to Archie some more and when you ask him about Nico, it's because she is
so damn hot that he can't help but look. Hell, I would be looking too.
As you're speaking with Archie you may notice a moldy loaf of bread hiding
behind him. Try to take it and he'll swat George's hand away. Walk back up to
the apartment and try to move the left potted plant. No luck there either. Talk
to Mark and ask him about Archie and then go over and talk to Archie about the
bread. Talk to Nico about Mark and she'll distract him (and the beggar as
well). While the beggar's eyes are lost in Nico's butt, take the bread and
scatter it on Mark's car to draw the pigeons onto it.
While Mark is busy shooing the pigeons off of his beloved Lucy, move the plant
and take the key needed to enter the apartment. Once inside, walk up the stairs
and head down the right hallway. Attempt to open the first door to your right,
which is Anna Maria's apartment, and you'll discover her door is locked.
Open the double doors at the end and walk out onto the balcony. Hop on top of
the potted plant to George's left and then grab onto the ledge above him.
Follow it to the right and drop down at the next balcony, but as soon as you
do, grab onto the pole nearby and shimmy across the street to the balcony on
the other end. Try to open the double doors at the other end, but all that will
cause is rouse the nun next door. She'll be coming over to kick you out, so
quickly hop over the railing and follow it down to the end. Once you're there,
hop back over and grab onto the ledge that'll take you to Anna Maria's balcony.
Her door is locked, meaning all that work has been for naught. But wait, I see
an open window. Look inside and spot the bolt above the door. Use the golf club
to unlock it and you'll now have access to Anna Maria's apartment. George will
let Nico inside and afterwards, take the picture of Anna Maria off of the
mantel to discover that she is a nun. Good going, George, you've defiled a holy
woman!
Look at the book she left open on the table before going into the kitchen. Take
the ticket stub off of the table to learn that she was in Phoenix, Arizona not
too long ago. Leave the kitchen and enter her bedroom. You'll find a train
ticket lying on her bed, which you should pick up and take with you. You can
now leave here and head back out to the street. Before you go, you'll be
stopped by Mark who says he has a package for Anna Maria, but he isn't about to
let George take it. I guess we'll come back for it later.
Once you're out on the street, follow it down past the beggar and onto the city
map. Let's head to the Vatican to see what we can learn there.
THE VATICAN:
Follow the road down a little ways and try to open the doors to your right.
You'll be stopped by a couple of Swiss guards.
You can try to talk to them if you want, but they've clammed up and even though
George speaks to them with a phony Southern accent he apparently thinks with
one too. Walk over to the office to the right of them and speak with the sister
seated behind the window to meet Sister Angelica. Ask her about all the
available topics and then try to pilfer the sheet of paper she has sitting on
her desk. She'll slap your hand away and you can walk away to lick your wounds.
Ring the bell next to the door nearby and you'll be introduced to Sister
Serena. Talk to her about all the available topics as well and is it just me or
does George seem to have developed a nun fetish since we last seen him?
First Anna Maria, and now Serena. Angelica better hide the next time George
comes around.
Leave here and go back to Anna Maria's apartment as we get to do some more hacking.
ANNA MARIA'S APARTMENT:
Use the PDA to hack into the Vatican Server and follow this solution:
1) Place the T-shaped router 8 squares north from where the data stream starts.
Make sure that the bottom part of the T is facing south.
2) Place an angled router in the square to the left of the T-shaped router and
angle it so that the data stream will go through the server southwest of it.
3) Place a refractor four squares east of the T-shaped router and change its
angle so that the data stream will bounce off of it and head south.
4) Place an angled router in the square south of the refractor and change its
direction so that the stream will head southwest through the second server.
5) A refractor should be positioned just above the blue X box and its position
changed so that the stream will now be headed northwest through the next server.
6) The Y-shaped router should be placed in the square just northwest of the
last server the stream passed through, with the two prongs of the Y facing east
and the bottom of the Y facing west.
7) Place the last refractor in the square to the left of the Y-shaped router
and change its position will cause the stream to reach its destination.
Once you've successfully hacked into the Vatican server, you'll get the phone
number for the wafer factory. Leave the apartment and head back to the Vatican.
THE VATICAN:
Walk over to Sister Angelica's office and stop when you're between the door to
the factory and Angelica's window. Use the PDA to call the wafer factory and
ask Serena to get Angelica for you. When Angelica leaves, peek through her
window and look at her schedule that is sitting on her desk. Once she returns,
talk to her about everything and one of the most amusing points in this game
will ensue as George Stobbart suddenly becomes Henry Steiner, health inspector.
Serena will give George a tour of the factory and after it's over, talk to her
about everything and I bet you will be laughing by the time you're done inside
the factory. Walk into the storage room north of you and check out the box on
the table. Push the white box behind you over and as Serena works to pick it
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