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The Visual C++ Development Environment

The Visual C++ Development Environment    * The Output Pane   * The Editor Area   * Menu Bars   * Rearranging the Developer Studio Environment    * Starting Your First Project    * Creating the Project Works
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Saving and Restoring Work--File Access

Saving and Restoring Work--File Access * Serialization    * The CArchive and CFile Classes   * The Serialize Function   * Making Objects Serializable   * Listing 13.3. Including the IMPLEMENT_SERIAL macro in the   class i
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Getting User Feedback--Adding Dialog Boxes to Your Application

* Using Pre-existing (or System) Dialog Windows    * Using Message Boxes   * Using Common Dialogs    * Creating Your Own Dialog Windows    * Creating the Dialog Window   * Using the Dialog in Your Application  
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C++ Programming – Answers

C++ Programming – Answers 4.1 1. What does object orientation in programming means? Explain the meaning of slides 6 and 7 of Lecture 1. A computer program consists of a group of individual units (objects), which interact with each
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Displaying Data from an External File

Displaying Data from an External File Seems like everything recently has to do with dynamically loaded this and dynamically loaded that. Of course, this writer will ride this wave for all its worth. After all, isn't that what Pop Culture Pr
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F# Coding Guidelines

F# Coding Guidelines Formatting Your Code Using #light Code should be either ·         “#light” code (without in/;; etc.); or ·         “neutral
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Pointers - Pointer Variables, Call by Reference

Pointers Pointers are without a doubt one of the most important mechanisms in C. They are the means by which we implement call by reference function calls, they are closely related to arrays and strings in C, they are fundament
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Arrays & Strings - Initialising Arrays

Arrays & Strings An array is a collection of variables of the same type that are referenced by a common name. Specific elements or variables in the array are accessed by means of an index into the array. In C all arra
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Standard File I/O


Standard File I/O The C standard library I/O functions allow you to read and write data to both files and devices. There are no predefined file structures in C, all data being treated as a sequence of bytes. These I/O functions
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Functions - Definition & Local Variables

Functions As we have previously stated functions are essentially just groups of statements that are to be executed as a unit in a given order and that can be referenced by a unique name. The only way to execute these statements
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Structures & Unions - Defining Structures


Structures & Unions 1 Structures A structure is a customised user-defined data type in C. It is by definition a collection of variables of any type that are referenced under one name, providing a convenient means of keepi
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Variables, Data Types, I/O and Operators

Variables, Data Types, I/O and Operators In order to be useful a program must be able to represent real life quantities or data e.g. a person’s name, age, height, bank balance, etc. This data will be stored in memory locations c
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Statements - Expressions and Statements

Statements 1 Expressions and Statements As mentioned at the outset every C program consists of one or more functions which are just groups of instructions that are to be executed in a given order. These individual instruc
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Default Listener Application

Default Listener Application The Trace class provides a Listeners collection that allows us to add a new listener application. When no new listener object is added to the collection, the Trace class uses the default listener application:
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The Interlocked Class

The Interlocked Class Interlocked synchronizes access to an integer variable that is being shared by a number of threads. The operation is carried out in an atomic manner. Let's see an example, WroxInterlocked.cs:    using System;   usi
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Beware of Deadlocks


Beware of Deadlocks Though essential for thread safety, synchronization, if not used properly, can cause deadlocks. As such, it is very important to understand what deadlocks are and how to avoid them. Deadlocks occur when two or more threa
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The Mutex Class

The Mutex Class Like the ManualResetEvent and the AutoResetEvent classes, the Mutex class is also derived from the WaitHandle class. It is very similar to the Monitor class with the exception that it can be used for interprocess synchro
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The ManualResetEvent Class

The ManualResetEvent Class A ManualResetEvent object can possess only one of the two states; signaled (true) or non-signaled (false). The ManualResetEvent class inherits from the WaitHandle class and the ManualResetEvent constructor tak
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.NET Synchronization Support

.NET Synchronization Support The .NET Framework provides a few classes in the System.Threading, System.EnterpriseServices, and System.Runtime.Compiler namespaces that allow the programmer to develop thread-safe code. The table below brief
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The DataImport Example

The DataImport Example At this point we are ready to concentrate our attention on a practical example that will be useful to demonstrate what we have seen thus far. The DataImport example, included here, is a typical application that waits
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