Scrigroup - Documente si articole

     

HomeDocumenteUploadResurseAlte limbi doc
BulgaraCeha slovacaCroataEnglezaEstonaFinlandezaFranceza
GermanaItalianaLetonaLituanianaMaghiaraOlandezaPoloneza
SarbaSlovenaSpaniolaSuedezaTurcaUcraineana

AdministrationAnimalsArtBiologyBooksBotanicsBusinessCars
ChemistryComputersComunicationsConstructionEcologyEconomyEducationElectronics
EngineeringEntertainmentFinancialFishingGamesGeographyGrammarHealth
HistoryHuman-resourcesLegislationLiteratureManagementsManualsMarketingMathematic
MedicinesMovieMusicNutritionPersonalitiesPhysicPoliticalPsychology
RecipesSociologySoftwareSportsTechnicalTourismVarious

Tupolev tu-95ms bear

technical



+ Font mai mare | - Font mai mic



TUPOLEV TU-95MS Bear

Legendary Russian nuclear bomber, one of symbols of Cold war. The example of air longevity - created in 1954 he many times was modified and now stands on arms in Russia. Has many versions - M, K, KR, Tu-142, Tu-119 (with the engine - nuclear reactor) and etc. There was his civil version - Tu-114. One of the most high-speed turbo-prop airplanes in the world (8 propellers gain speed more than 500 mph). In the given model his most perfect modification - Tu-95MS - carrier winged missiles X-55.



G-max model with full animation, worker VC with completely animation by gauges and animation co-pilot is submitted. Two new effects - smoke and drop missiles X-55. Panel.

MODEL

The model is executed(made) in GMAX 1.2, completely animation. Has two sets textures - Russian AF and Ukrainian AF. Unfortunately, Ukrainian Tu-95 after the announcement of Ukraine so-called ' by a non-nuclear zone ' were as the barbarians are sawn and are destroyed under supervision of the representatives of a uncle Sam - now Ukrainian Strategic aircraft is shown in the basic metal wreckages.

The installation of model standard for FS-9.

Besides:

- From a folder Panel NECESSARILY unpack in a folder FSGauges file GAU_95.zip!!!

- From a folder Effects NECESSARILY copy in a folder FSEffect file fx_95smok.fx and fx_95missile.fx, file fx_95missile.bmp copy in a folder FSEffectTexture.

2. PANEL

The panel consists of 4 parts:

1. Main

2. Start of engines

3. Radio

4. GPS

If all of you have made as mentioned above - you should receive the panel in such view (look pictures below in your FS):

MAIN PANEL

ADI

HIS

Airspeed (kmh)

Altmeter (m)

RMI VOR 2

Vertical speed

RMI VOR 1

Cloc

Cloc with SimRate

Magnetic Compass

Flaps

Radio alt

Landing gear switch

Landing gear indicator

Break indicator

Parking break

OMI

AP master

AP autotrottle

AP panel

Bombdoor indicator

Lights switch

UPRT gauge percentage of trottle angle

Percentage of fuel quantity (L-R)

PRM (1-2-3-4)

Fuel pumps (1-2-3-4)

NAV-GPS

Avionic

Turn coord.

Spoiler indic.

START ENGINE PANEL

Buster pumps and lught indicators

The indicator of the rest of fuel at 1 hour

Fuel pumps switch

Engine start knob

Generators switch

RADIO PANEL and GPS Consist from defolt gauges (B-737, Cessna) - therefore these gauges should be in your main folder Gauges - differently panels will not work!

3. CUSTOM ANIMATION

The following keys of animation are used:

- Open bombdoor as Exit 1 (def. Shift+E+1)

- To put - to remove a ladder for crew and stoppers as folding wings (If at you is not present - it is necessary to nominate a key )

- Open Cover of the engines as Tailhook If at you is not present - it is necessary to nominate a key )

Besides in VC the following keys are used:

To remove - to dress an oxygen mask AS Water rudder (def.: Shiht+W)

Starter of ehgines (1-2-3-4) (The large red buttons in a top of the panel) - If at you is not present - it is necessary to nominate a key - For example at me it is keys 7-8-9-0.

Besides animation all levers and handles in VC (trimmer - gear - yoke - pedals-spoiler - flaps - parcing break) and completely co-pilot.

To remove - to dress an oxygen mask AS Water rudder (def.: Shiht+W)

4. EFFECTS

Two new effects - smoke track and effect of emission of cruise missiles X-55 are applied. These rockets are arranged in bombdoor on the drum-type bombing holder - 6 missiles. The target kill on a real airplane occurs on distance up to 2500 km by a principle - ' has let and has forgotten ' - rocket requires only preliminary prompting(guidance).

Unfortunately these both effects are connected to SMOKESYSTEM - therefore work simultaneously - one MISSILEDROP on one pressing 'I' - for repeated start-up it is necessary once again twice to press a key 'I'. Therefore if you want simply to include smoke track - that do not forget that thus at you from bombdoor will take off missile! How to divide these effects I has not thought up - if who will prompt me shall be very grateful. About - yes - NOT FORGET AT START-UP of ROCKETS TO OPEN BOMBDOOR!

5.SOUND

Unfortunately I not am the expert for a sound - therefore never them I put to model - I can only give the recommendations. For the russian users all is simple - on site www.avsim.ru there is a magnificent model of D.Samborsky Tu-114 is a civil version of this airplane - in it(her) there are sounds. I prefer the changed sounds from An-24 RW too of D.Samborsky. But this site extremely Russian - and at western turbo-prop airplanes sounds completely others - more all I recommend a sound from P-3C Orion - they and are registered in a folder Sound - but very important to take into account - that if at you there are no these sounds or the folder of this airplane has other the name - sound will not work - therefore to connect a sound to you it is necessary independently. For example from C-130H:

[fltsim]

alias=C-130Hsound

6. SOME WISHES on FULFILMENT of FLIGHTS

Start engines buster pump on fuel pump on engines start on (or in VC or panel mouse clic on large big knob Fuel pump).

Taxi - Speed no more than 10 miles

Take-off - take into account the especial form(shape) of a fuselage - very long back part - therefore pitch on take-off should not exceed - 5 deg.! I advise to not pull at all yoke on myself - simply before take-off to lower(omit) flaps on 20 and trim tab of an altitude to raise up to +5 (on short runway the airplane itself is possible more) - will lift off after 110-120 miles. After separation from ground to remove a trimmer +1 - 0. To include to retract the flaps - to include AP - and forward!

On landing - too most - try to not touch by back concrete! Use on landing spoiler at the discretion. Successful flights!

THE SPECIAL GRATITUDE:

In development of model some devices for the starting panel are used

From magnificent model Tu-114 from Dmitry SAMBORSKIY and also gauges from Stepan GRITSEVSKIY - large thank to the authors for long-term activity on creation virtual Soviet aviation. A thank to the log-book ' AVIATSIYA I VREMYA ' (Kiev) for the given drawings.

COPYRIGHT:

Freeware, use of the given model and its parts

is forbidden for commercial use.

All rights belong to the author, repaint only

From the sanction of the author.

Forbid accomodation in network

and on CD without the sanction of author.

=======================================

Copyright Vladimir Zhyhulskiy :

Kiev, Ukraine

e-mail: zh-air@yandex.ru

------ LUCKY FLIGHTS! ------



Politica de confidentialitate | Termeni si conditii de utilizare



DISTRIBUIE DOCUMENTUL

Comentarii


Vizualizari: 2030
Importanta: rank

Comenteaza documentul:

Te rugam sa te autentifici sau sa iti faci cont pentru a putea comenta

Creaza cont nou

Termeni si conditii de utilizare | Contact
© SCRIGROUP 2024 . All rights reserved